Trap
NormalD - Fortune
Archetype:
Destiny HERO
View:
3734
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
D - Fortune — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 41 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Negation/Interaction
Why it scores here
D - Fortune is a Trap whose text only stops a direct attack by banishing a Destiny HERO monster from the Graveyard and ending the Battle Phase. It converts nothing into board presence or card advantage, so its score rests on defensive interaction and on being a cheap, single-copy slot. The 25 of 25 decks that run it confirm it is a consistent Destiny HERO inclusion, but that frequency does not raise its power, and the high-visibility stats earned no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Trap that is live whenever a Destiny HERO monster sits in the Graveyard and the opponent declares a direct attack; it has no searcher and no combo data confirms how often it is reached (inferred from text, deck sample shows 25/25 main-deck inclusion). |
| Combo & Conversion | 15 | The text does not add a body, a board, or a summon; the card only ends the Battle Phase (verified from card text, combo data total combos is 0). |
| Resource Economy | 30 | Costs a Graveyard Destiny HERO with no card gained back, so it is a pure resource cost with no refuel (verified from card text). |
| Effect & Interaction | 40 | Stops direct attacks only and does not cover attacks on monsters, so it is situational soft interaction (verified from card text). |
| Material Utility | 5 | A Trap has no material or level value, so this axis is near zero (verified from card text and card frame). |
| Resilience & Flexibility | 35 | Single trigger condition on direct attacks with no stated redundancy; it cannot respond to monster attacks (inferred from text). |
| Deck-Building Efficiency | 55 | One copy per deck and a single slot, with the restriction of needing a Destiny HERO monster in the Graveyard (observed from copies per deck 1 in 25 decks, inferred restriction from text). |
Calculation
Weight profile: Board breaker / Going-second primary (0.7) blended with Negation/Interaction secondary (0.3). Intrinsic ≈ 40, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap single-copy trap that stops direct attacks outright when its condition is met
- Consistent inclusion across 25 recent decks, all main-deck, always with Destiny HERO support
- Clear, short card text with no stated once-per-turn restriction in the evidence
Weaknesses
- Only answers direct attacks, so attacks on monsters pass through untouched
- Requires a Destiny HERO monster in the Graveyard, which is an archetype lock
- Produces no board, card advantage, or material value
Counters / choke points
- Attacks on monsters rather than direct attacks, which the text does not cover
- Opponent wins by building a board or pressing damage through other means before the trap is live
Best use
Defensive Battle Phase stopper against direct attacks, mainly when going second. Decks: Destiny HERO builds that have a Graveyard Destiny HERO monster to banish. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: on a direct attack declaration, banish 1 Destiny HERO monster from the Graveyard and end the Battle Phase; 25 of 25 recent decks run exactly 1 copy in the main deck; Top partners (Destiny HERO - Dangerous, Destiny HERO - Dominance, Destiny Draw) appear in 100% of decks
- Observed: Inclusion is 25 of 25 decks, with 9 archetype labels, several of which are the placeholder 'Không có'; No combo recordings exist for this card (total combos 0)
- Inferred: Primary role is defensive interaction against direct attacks, which is why the Board breaker / Going-second weights were used; Archetype lock to Destiny HERO is inferred from the text's 'Destiny HERO' requirement
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only archetype labels include placeholder 'Không có' entries, so distinct archetypes overstates how generic the card is






